Below is a sampling of the type of work we do. Clients include: Disney (Imagineering, R&D, Creative Entertainment, and Parks & Resorts), Crayola, Twentieth Century Fox, Sony Pictures, Disney Channel, Nintendo of America, Diavolo Dance Theater, UCLA, and The Discovery Cube.
Below is a sampling of our Themed Entertainment work. Clients include: Disney (Imagineering, R&D, Creative Entertainment, and Parks & Resorts), Crayola, Disney Channel and SeaWorld.
Fish School is designed to teach about a fish’s adaptation to its aquatic habitat and the conditions necessary for survival. As players guide fish to different areas of the digital tank, the effects of the new environment play out in real-time. This multi-player-friendly exhibit is ideally suited for science centers, museums, zoos, aquariums, visitor centers and other public spaces.
Wonderfalls is a playful multi-user environment that invites guests to engage with colorful virtual streams falling from above. Guests are projected directly into the scene, where they can move their body to redirect the flows and engage with virtual objects in real-time. By simply moving past the attraction, guests learn the interaction, no instructions or direction necessary!
Target Tag immerses participants within a dynamic physical environment using a modular system of targets and handheld devices. Whether giving performers direct control over show moments or functioning as a standalone competitive game or cooperative puzzle, the system can be tailored to fit your experience and facility.
Since founding the company in 2006, David has been its leader, principal researcher, software engineer and a creative force behind many of the company’s signature projects.
His work straddles both the creative and the technical aspects of interaction design, resulting in experiences that are intuitive, dynamic, responsive, and live in the moment. David’s work prior to founding of b/i (including advanced degrees in both the Arts and Sciences) gave him a unique perspective and approach to the use of technology in live performance and location-based experiences.
In addition to his duties at b/i, David has served as both Graduate Faculty at Art Center College of Design (Industrial Design) and a Visiting Assistant Professor at UCLA (Theater, Film, & Television) where he has developed and taught courses bridging design, performance, storytelling, and technology. His installation work has led to major shows in the U.S., Germany, Italy, including the Venice Biennale, as well as Artist Residencies in Canada, Argentina, Italy, and the US.
Valeria blends art and science in her career and her personal life, and that mix feeds and informs her passion for all things that are elegantly designed, be it fine art, museum exhibits, architectural structures, interactive systems, or theatrical events. Originally educated as a chemist, Valeria has enjoyed an eclectic career since coming to the U.S. from Russia in 1993. She is sought after as a business consultant, project manager, and strategist, and has worked with variety of companies including Ernst & Young, Mattel, Warner Music Group and Disney. Soon after the company’s founding, she became a Principal at Beaudry Interactive, quickly applying her expert project management and problem-solving skills to technical design and creative principles. Her unconventional thinking and diverse background have been invaluable in designing and developing the extraordinary experiences Beaudry Interactive has been a part of. With over 20 years of practical experience in managing complex projects, Valeria possesses a keen understanding of the key processes and components of complex, multi-faceted projects, and from conception to completion, ensures excellence in execution. As a producer Valeria provides overall project oversight and orchestrates the creative, technological, and physical design aspects of the company’s diverse projects.